Laserfiche WebLink
-2- <br /> 1E. Relation of Minor Structures to Minor Structures. Is the bench <br /> close to the refreshment stand? Or must Mom juggle a half-dozen ice cream <br /> cones for 100 yards before she is able to sit down among her brood? Is the <br /> • seat near enough a light fixture which is supposed to illuminate its surface? <br /> Is it the right distance from the trash basket, thereby accomodating the easy <br /> flip of the discarded newspaper? <br /> THE KEY WORD "Why? What is your purpose?" <br /> PRINCIPLE 2: Design must be for people. People are the benefactors of any <br /> park development. <br /> MATTERS OF CONCERN <br /> 2A. Balance of Impersonal and Personal Needs. For instance, in the <br /> design of roads and parking lots, it must be recognized that the automobile <br /> demands a certain road alignment, gradient, roadbed structure, and curb <br /> height, as well as a 10 x 20 foot paved slab for storage. It must be <br /> remembered at the same time, however, that the person inside the auto seeks <br /> visual refreshment and mental exercise. <br /> Administrative efficiency is another essential in the park agency <br /> operation, and it is often met through the purchase of standardized items <br /> than to requisition a like amount of individual units, and it is economically <br /> beneficial to purchase mass-produced equipment. What happens when the result <br /> is that everything looks alike, looks alike, looks alike? Mental stimulation <br /> is suppressed. Identity is smothered in anonymity. <br /> An example of standization run amuck is the "typical" playground. Always <br /> • the same swings, the same teeter-totters, the same slides. Sameness dulls <br /> visual appetites, including those of adults who are there to supervise the <br /> kids or who pass alongside everyday. <br /> To designers of outdoor areas, this could imply that convenient gathering <br /> places should be a part of every development. Viewing and being with people <br /> may he as significant as engaging in formal games. <br /> Where interaction is to be encouraged, benches should be grouped to face <br /> each other, never back-to-back or isolated singly. <br /> THE KEY WORK: Where any action is ostensibly taken to provide for <br /> people, the key word is simply "people". <br /> PRINCIPLE 3: Both Function and Aesthetics Must Be Satisfied. <br /> MATTERS OF CONCERN <br /> 3A. Balance of Dollar and Human Values. Matters of function and those <br /> of aesthetics are solved concurrently in design. Hand-in-hand. Never apart. <br /> Facets of aesthetics are never thought of as window dressing applied after <br /> function has been solved: functional matters are never treated as evils in <br /> after some pretty picture has been established. <br /> Matters of aesthetics address themselves to the refreshment of the mind. <br /> • <br />